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PerfDoc Tool – End User License Agreement (EULA)

END USER LICENCE AGREEMENT FOR THE Deliverables. THIS END USER LICENCE AGREEMENT (“LICENCE”) IS A LEGAL AGREEMENT BETWEEN YOU (EITHER A SINGLE INDIVIDUAL, OR SINGLE LEGAL ENTITY) AND ARM LIMITED...

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Advanced usage of Multiview: Foveated Rendering

Contents Introduction When and how to use it? About this sample code Using the sample Conclusion Use of the code snippets present within this page is subject to the terms of the Mali OpenGL ES SDK for...

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Which Mali GPUs are Vulkan Conformant?

Mali GPUs with Vulkan support allow developers to utilise the features of the Vulkan API to create games with stunning graphics. Vulkan Conformant Mali GPUs:  ARM® Mali™-G71 ARM® Mali™-G51 ARM®...

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What is occlusion culling?

Occlusion culling is a technique for removing objects from a 3d scene based on their visibility to the camera and position in relation to other objects. It is an effective method of reducing the amount...

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Optimizing Unity Games for Mobile Platforms with our 3D Architecture Tutorial

Presented by: Angelo Theodoru, ARM This Unity 3D architecture tutorial will show you how to use ARM Mali developer tools to optimize your mobile games and applications built on the Unity Engine. View...

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Enhancing your Mobile Games with our Unity 3D Basic Beginner Tutorial

Presented by: Roberto Lopez Mendez, Senior Engineer, ARM This Unity 3D basic beginner tutorial goes through the latest Unity 5 features and how to get the most out of Unity when developing under the...

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VR Devices

Developers are finding new ways of creating immersive experiences with mobile VR devices, and Mali GPUs are at the forefront of mobile VR development. Mali T7xx and T8xx GPUs power many mobile VR...

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Unreal Engine 4 Video Tutorials

Unreal Engine 4 on ARM architecture Vulkan on Mobile with Unreal Engine 4: Case Study Presentation slides Unreal Engine 4 on ARM architecture Jesse Barker, Principal Software Engineer, ARM; Marius...

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Computer Vision and OpenCL Demos

See how ARM and our partners have utilised OpenCL on Mali GPUs with demos of real use cases. The post Computer Vision and OpenCL Demos appeared first on Mali Developer Center.

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What is Unity?

Unity Software offers a powerful graphics engine and full-featured editor, serving as the foundation to develop games or apps and easily bring them to multiple platforms: mobile devices, home...

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What is OpenGL ES?

OpenGL ES is a cross-platform API for full-function 2D and 3D graphics on embedded systems – including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL,...

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Which Mali GPUs support VR?

Mali graphics processors are ideal for mobile Virtual Reality. The Samsung GearVR for example, utilises the Mali GPUs found in Samsung devices. Currently there are many Mali-based mobile Virtual...

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What is OpenCV?

OpenCV (Open Source Computer Vision Library) is an open source computer vision and machine learning software library. OpenCV was built to provide a common infrastructure for computer vision...

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What are the differences between Unity and Unreal Engine 4?

Although either can be used to create stunning mobile games and applications, Unity 5 and Unreal Engine 4 work in different ways with different workflows, terminologies and tools. Some developers...

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What is the Unreal UDK?

The Unreal Development Kit is a free version of the previous Unreal Engine, UE3. It is no longer being updated and Epic Games recommend starting new projects with Unreal Engine 4. More about the UDK...

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What is Unreal Engine 4?

Epic Games’ Unreal Engine 4 is a complete suite of game development tools.  From simple 2D mobile games to console blockbusters and VR, Unreal Engine gives you the power to develop your games. Unreal...

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Virtual Reality (VR) Tools

Developing a Mobile Virtual Reality application requires a different approach to ‘traditional’ app development. Users are immersed while using a VR application and expect objects and the world around...

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Google European Android Indie Games Contest launches

Google has launched a competition for Indie Game Developers based in Europe with an aim to showcasing the best in Indie games and giving developers the opportunity for much wider industry and public...

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Game Developers Conference (GDC) 2017

Date: 27 Feb – 3 March 2017 Location:  San Fransisco, CA, USA Held at the Moscone Center in San Fancisco, the Game Developers Conference (GDC) is the primary forum where programmers, artists,...

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Mobile World Congress 2017

Date: 27 Feb – 2nd March 2016 Location: Barcelona, Spain We will be attending Mobile World Congress 2017, the world’s largest gathering for the mobile industry. Visit our stand to experience our latest...

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